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FRIDAY 30 - SATURDAY 31 AUGUST


TICKETS

Tickets can be purchased for 1 or 2 days. Prices include GST.

STANDARD RATE
1 day - $369
2 days - $655


day 1: Friday 30 august 2019


Session 1:

9:00am – 10:00am

Speaker: Michelle Meracis, Design & Technologies Learning Specialist, DET VIC

Michelle Meracis

Michelle Meracis

Michelle Meracis

Michelle Meracis

 

STEM Challenges


Session overview:
STEM is so much more than Science, Technology, Engineering and Mathematics. It’s a way of thinking, questioning, connecting, creating and innovating. STEM can be incorporated into many aspects of the primary curriculum. This session will explore STEM skills and how you can include STEM challenges in your learning and teaching program.


session 2:

10:00am – 10:45Am

Speaker: Phil Carew, Head of Digital Technologies & eLearning at Toorak College, Mount Eliza.

Phil Carew

Phil Carew

 

Scratch & Social Innovation


Session Overview
During this session, Phil will take participants through the Social Innovation assessment task. Participants will explore coding software Scratch, to develop a concept and design a game. This session will give participants a range of skills to take away and apply to the classroom. The workshop will focus on Social Innovation, the Australian Curriculum - Digital Technologies, CAD, the Design Process and student engagement.


10:45am – 11:30Am

MORNING TEA


session 3:

11:30am – 12:15pm

Speaker: Michelle Meracis, Design & Technologies Learning Specialist, DET VIC

Michelle Meracis

Michelle Meracis

 

Gamify a Story: Retelling a story using Bloxels


Session Overview
Do you enjoy playing video games? Have you ever been disappointed when you’ve finished a game, hoping that there were more levels, another layer to the story? This session will explore the art of storytelling through game design. We will use Boxels to become the writers, artists, designers and developers of our very own interactive stories.


Session 4:

12:15pm – 1:00pm

Speaker: Phil Carew, Head of Digital Technologies & eLearning at Toorak College, Mount Eliza.

Phil Carew

Phil Carew

 

designING a ‘Product of the Future’


Session Overview
During this workshop, Phil will take participants through the Product of the Future assessment task. Participants will explore CAD technology, 3D printing possibilities and will complete the design process to develop a concept and design a product. This session will give participants a range of skills to take away and apply to the classroom. The workshop will focus on the Australian Curriculum - Digital Technologies, CAD, the Design Process, entrepreneurial skills, student engagement and staff professional development.


1:00pm – 2:00pm

Lunch served as part of the Expo (free seminars scheduled)


Session 5:

2:00pm – 3:00pm

Speaker: Steven Kolber, English, History & E.A.L Teacher, Brunswick Secondary College

Steven Kolber

Steven Kolber

 

Instructional Video for Teaching and Learning


Session Overview
In this adaptive presentation we will look at the benefits of instructional video and ways that it can be used to address and extend teaching and learning.

A taxonomy of different levels of pedagogical and technological complexity in regard to instructional video will be outlined, with the goal of leading to flipped learning interventions.

The workshop will expand on the complexities in the approach and allow participants to create content that serves their own needs, roles and place within their setting, in a way that meets their level of technological competency. This workshop is ideal for teachers looking to extend their teaching into the online world or looking to lead changes in digital presentations towards instructional video at their schools. Brief consideration will be given to using digital presentations for staff communication, running ‘flipped’ meetings and promoting and allowing for student voice.


 
 

3:00pm

day close


day 2: saturday 31 august 2019


SESSION 1:

9.00Am – 10:30am

Speaker: Chris Betcher, Program Manager, Google for Education, G Suite Adoption

Chris Betcher

Chris Betcher

 

The Track of the Storm


“It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness".  These words, written in 1859 by Charles Dickens as the opening lines to A Tale of Two Cities may be just as relevant to us today. Some say we are living in an age where powerful technologies are creating boundless new opportunities.  Others worry that our machines are exposing us to unprecedented levels of peril. Who is right and who is wrong? The answer, as always, depends on your perspective. 


10.30am - 11.00am

morning tea


Session 2:

11.10am - 12.00pm

Speaker: Troy Waller, Learning Delivery Specialist, Microsoft

Troy Waller

Troy Waller

 

An Introduction to Minecraft: Education Edition


Session Overview
Students live in a digital world already, and Minecraft: Education Edition is a way to bring the classroom and curriculum to them, in an environment they know and enjoy. It is the same Minecraft experience many students enjoy and play already, but with some additional capabilities to enable student collaboration in the classroom, and support educators to deliver lessons and learning activities within the game. It is designed for students to play together – whether that’s working in teams to solve a problem or collaborating as an entire class to master learning activities. Children learn naturally through a combination of observation, trial-and-error, and play-based practice. An open learning environment like Minecraft encourages independence and self-direction, allowing students the freedom to experiment and challenge themselves. Because Minecraft: Education Edition is a flexible platform for learning, educators are able to map projects and activities directly to specific learning outcomes and Australian Curriculum standards.

To get the most out of this workshop, please bring a PC running Windows 10 or a Mac running the latest MacOS. Download and install Minecraft Education Edition from the link provided.


Session 3:

12.10pm - 1.00pm

Speaker: Chris Betcher, Program Manager, Google for Education, G Suite Adoption

Chris Betcher

Chris Betcher

 

I didn't know Google could do that!


Session Overview
Google make a lot of amazing tools that do a lot of stuff most teachers are unaware of, and the list is constantly growing and evolving.  From hidden surprises to the latest updates, join us as we explore the A to Z of what's new and surprising from the Googz.  Bring a computer or a Chromebook and be prepared to play!


1.00pm - 2.00pm

Lunch served as part of the Expo (free seminars scheduled)


Session 4:

2.00pm - 3.00pm

Speaker: Lois Smethurst, Director of Learning and Teaching at St. Pauls Anglican Grammar Junior School

Lois Smethurst

Lois Smethurst

 

Make a collaborative TV show using your iPad or Tablet


Session Overview
In this session participants will work in a small group to create a short news segment or information report. The group’s presentations will form part of a Current Affair type news show. You will gain experience with Green Screen technology and movie making, and see the relevance and `possibilities for using this process with your students. The Collaborative TV show is always a very engaging but has additional benefits of helping students make sense of their learning through the use of oral language and presentation. There are many applications for the online news show and many areas of the curriculum that can be linked to its production.


3:00pm

conference Wrap-Up and Thank You


 
 

THE FIVE MOST SIGNIFICANT EDUCATIONAL TECHNOLOGY TRENDS FOR SCHOOLS OVER THE NEXT 5 YEARS

The conference will open with keynote speaker, Aimee Shackleton, presenting The Magic of Makerspaces: Make your space count! Makerspaces are one of the top five significant Educational Technologies trends for schools over the next 5 years. On day two the keynote will be delivered by Chris Betcher, a passionate educator, google certified innovator and trainer and two time winner of ICT Teacher of the Year Award. Chris’ session The Track of the Storm looks at positives and negatives of the technological age. Throughout the two days, hands-on workshops will be presented by some of the leading teachers in Victoria around the themes; Makerspace, Digital Story telling, Social Innovation, Robotics, Smart Phones, 3D Printing, Implementing STEM, Digital Presentations, producing collaborative TV, Google Tools and more.

This conference offers skills based sessions for classroom practitioners, so come prepared to roll up your sleeves to learn new transferable skills. Contemporary teachers use technology as a powerful tool to lift the learning in their classrooms to even greater heights.

The conference will focus on the five most significant Educational Technologies trends for schools over the next 5 years according to the Australian Education Technologies Trends 2018 report (produced by ACCE). These are:

  1. Digital Presentations

  2. Maker Spaces

  3. Cloud Computing

  4. Flexible Learning Spaces

  5. Learning Management Systems

Target Audience

This conference is best suited to innovative classroom teachers, pre-service teachers, teacher librarians, ICT coordinators, mentors and those on the executive wanting to understand the possibilities for their school. 

Australian Professional Standards for Teachers

This conference addresses the following Australian Professional Standards for Teachers:

2.1.2 – Content and teaching strategies of the teaching area (ICT)
2.6.2 – Information and communication technology (ICT)
3.3.2 – Use teaching strategies
3.4.2 – Select and use resources
4.5.2 – Use ICT safely, responsibly and ethically
6.2.2 – Engage in professional learning and improve practice
6.3.2 – Engage with colleagues and improve practice

 
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