2020 PROGRAM WILL BE ANNOUNCED SOON
The Makerspace is a place where teachers can engage in hands-on experiences for use in any classroom.
A Makerspace can be a cart, an entire allocated space or part of your library, it doesn’t matter! You can create an amazing experience for your students on any budget.
Learn more about how robots, coding, digital technologies, drones, programming and so much more can boost creativity and engagement amongst students.
On Friday, students from local schools look forward to presenting their projects and solutions to the teacher delegates.
On Saturday, vendors will showcase a range of ideas and technologies that demonstrate good teaching and learning….it’s not about the stuff, it’s about what you do with it!
day 1: Friday 30 august 2019
10:45Am – 11:45Am
Michelle Dennis - Head of Digital Learning and Innovation
Penny Allen - Deputy Head of Junior School
Carolyn Munday, Year 6 Teacher
Strathcona Baptist Girls’ Grammar
Smart Sustainable Houses
Year 6 students from Strathcona Baptist Girls' Grammar demonstrate how they have channeled the Maker mindset and the Tinker Train to create interactive models of sustainable houses. From auto lights to moving solar panels - with SAM Labs and a little bit of cardboard, the possibilities are endless!
12:00pm – 1:00pm
Year 5 Learning Mentor
The Geelong College
Tinkering and Making with Makey Makey and Scratch
During this session participants will have the opportunity to code and use a Makey Makey and Scratch 3.0. This will showcase how sedentary objects can come to life through music, movement and speech while coding with block based language, Scratch.
1:15pm – 2:15pm
Shennae Searle – STEM and Makerspace Integrator,
Peninsula Grammar with 11 students
Using Hummingbird robotics, cardboard, craft supplies and our imagination, watch the Peninsula Grammar students create moving, interactive robots and prototypes by coding motors, light sensors, distance sensors, sound sensors and apply simple engineering. Students develop thinking skills, problem solving skills and persistence during the design, developing and testing phases of the project. Highly collaborative and creative, students of all coding abilities work to achieve their own personal coding goal.
A highly engaging way for students to develop design, engineering and coding skills and produce their own individual prototypes.
day 2: saturday 31 august 2019
9.30AM – 10:30aM
Simple Tools for introducing A.R. in the classroom
Come and try out some of the latest ideas and apps, creating next level engagement and learning opportunities for your kids.
10.45AM – 11:45aM
Wonders of the World. The makedo Challenge.
Makedo is a simple tool that turns your discarded cardboard packaging into a useful building material without the need for tubs of messy glue and rolls and rolls of tape. With this simple and reusable tool, the job of joining cardboard pieces is made easy enabling you to create all sorts of wonderful things and in the process, unleash complex problem and thinking skills whilst working either individually or collaboratively.
In this one-hour workshop you’ll work in a group and take on the challenge of recreating one of the wonders of the world. Test your problem solving and critical thinking skills in a collaborative learning environment while exploring the possibilities of makedo.
Are you up for the challenge!
12.00pM – 1:00pM
Silent Disco Incursion Demo
Come and experience the FUN and EXHILARATION of Party Higher’s Award Winning Silent Disco Services.
Looking for an engaging, interactive activity for your next School event?
The professional facilitators will give you a taste of why they offer a 100% FUN Guarantee.
P.S. The programs are also mapped to the curriculum.