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THE FIVE MOST SIGNIFICANT EDUCATIONAL TECHNOLOGY TRENDS FOR SCHOOLS OVER THE NEXT 5 YEARS


Conference Overview

The conference will open with Paul Hamilton, Head of Learning Technologies in the Primary School at Matthew Flinders Anglican College presenting a keynote; Brave, Connected and Unplugged. On day two the keynote will be delivered by Alfina Jackson known to many as “The Geeky Aus Teacher”, a Google Certified Innovator and self-declared Geek. Her keynote title is; Maker spaces as spaces to grow, tinker and innovate. Throughout the two days, hands-on workshops will be presented by some of the leading teachers in Queensland around the themes; Digital Presentations, Makerspace, Cloud Computing, Flexible Learning Spaces and Developing content creators.

This conference offers skills based sessions for classroom practitioners, so come prepared to roll up your sleeves to learn new transferable skills. Contemporary teachers use technology as a powerful tool to lift the learning in their classrooms to even greater heights.

The conference will focus on the five most significant Educational Technologies trends for schools over the next 5 years according to the Australian Education Technologies Trends 2018 report (produced by ACCE). These are:

  1. Digital Presentations

  2. Maker Spaces

  3. Cloud Computing

  4. Flexible Learning Spaces

  5. Learning Management Systems

Target Audience

This conference is best suited to innovative classroom teachers, pre-service teachers, teacher librarians, ICT coordinators, mentors and those on the executive wanting to understand the possibilities for their school. 


Australian Professional Standards for Teachers

This conference addresses the following Australian Professional Standards for Teachers:

2.1.2 – Content and teaching strategies of the teaching area (ICT)
2.6.2 – Information and communication technology (ICT)
3.3.2 – Use teaching strategies
3.4.2 – Select and use resources
4.5.2 – Use ICT safely, responsibly and ethically
6.2.2 – Engage in professional learning and improve practice
6.3.2 – Engage with colleagues and improve practice


Tickets

Tickets can be purchased for 1 or 2 days.
Prices inc GST.

EARLY BIRD (ends 31 March 2019)
1 day - $325
2 days - $622

STANDARD RATE
1 day - $369
2 days - $655


day 1: Friday 31 May 2019


Session 1:

9:00am – 10:30am

Speaker: Paul Hamilton, Head of Learning Technologies - Primary School,Matthew Flinders Anglican College.

 Paul Hamilton

Paul Hamilton

 

Keynote Address: Brave, Connected and Unplugged (Paul Hamilton) – P3 and P4 combined


Session overview:
How does a school community build a culture of ‘learning with technology’? How, do we as teachers, foster within our students, a ‘solutions-focused’ mindset, and allow students to explore and discover the limitless possibilities technology offers?

In this Keynote Address, Paul Hamilton shares his experience as Head of Learning Technologies in a Primary School setting, of the journey towards a shared vision, and the inevitable hurdles that present themselves along the way.


10:30am – 11:00am

Morning Tea


concurrent workshop - choose from 2 options


session 1:

11:10am – 12:00pm

ROOM P3

Speaker: Mark Savery, Head of eLearning (P-12), STEM and Social Innovation Coordinator, Emmanuel College.

 Mark Savery

Mark Savery

 

Concurrent option 1 - Part 1: Making Your MakerSpace Epic


Session Overview
A MakerSpace is a place where students can come together to learn, design and create! This powerful avenue for hands-on experimental play can complement the curriculum while giving students an avenue to engage with different technologies, all while creating and collaborating over different projects. If you’re new to the MakerSpace journey, come along and get ‘hands-on’ with a range of affordable technologies and tools to make your MakerSpace the place students can’t live without.


session 1:

11:10am – 12:00pm

ROOM P4

Speaker: Ken Herbert, EST Mathematics, Narangba Valley High School

 Ken Herbert

Ken Herbert

 

concurrent Option 2: Flipped Learning to Facilitate Problem Solving Teaching in the BYOx School – Part A


Session Overview
When BYOx practice works well in schools, benefits such as increases in engagement, flexibility and opportunities for personalised instruction lead to better pedagogy and learning. Problem Solving Teaching is an effective pedagogical strategy that has a significant body of research to support its high standing in mathematics education. More broadly, the explicit teaching of problem solving skills in a number of subject areas yields a demonstrably positive impact on student learning. At Narangba Valley High School, a team have refined a collaborative problem solving process, which blends the elements of Polya’s four phases of problem solving and Reciprocal Teaching, over four years. By flipping lessons, Ken has further facilitated this pedagogy, as more time can be devoted to it in class. Part A of this session initially engages participants in a short in-flipped session – to simulate the Individual Space experience of a Mathematics student. The next phase is the workshop, which immerses attendees in the collaborative problem solving process, all in a BYOx context. Part B of this session continues with collaborative practice in the BYOx environment, leading into a guided reflection session where participants can brainstorm or plan for possible transferable elements to their own context. Attendees will require an internet enabled device. A set of earphones would be advantageous.


concurrent workshop - choose from 2 options


Session 2:

12:10pm – 1:00pm

ROOM P3

Speaker: Paul Hamilton, Head of Learning Technologies - Primary School,Matthew Flinders Anglican College.

 Paul Hamilton

Paul Hamilton

 

concurrent Option 1 - Making thinking more visible using technology


Session Overview
Project Zero - ‘Thinking Routines’ are some of the most powerful learning experiences we can give our students. Combine these with the effective use of technologies and will allow teachers to see more clearly what is happening in our young students minds. Paul takes you through a range of different routines from P-6 that develop higher level thinking skills for students. With the new digital technologies curriculum released, Paul explores different effective pedagogies that allow for a truly student-centred learning experience when exploring new concepts such as coding.

Target Audience
P-6 teachers

Requirements:
Digital device that has multimedia capabilities – camera, sound recorder, video

Objectives:
Participants will leave with:

  • a greater awareness of how technologies can be used to make thinking more visible

  • a knowledge of some tools and resources that can support more effective integration

  • an understanding of the pedagogical practices that support ‘visible thinking’ and ‘creative thinking’


Session 2:

12:10pm – 1:00pm

ROOM P3

Speakers: Annette McArthur, E-Learning Teacher Leader, Ormiston College and Amanda Bowker, Dean of Teaching and Learning, Ormiston College

 Annette McArthur

Annette McArthur

 Amanda Bowker

Amanda Bowker

concurrent Option 2 - Bringing It All Together!


In this hands-on workshop participants will move through the Design Thinking Process, as we demonstrate how this model guides our planning in the Junior and Middle School. We will share a learning experience from all year levels, Prep – Year 9, and illustrate how we incorporate 21st Century Learning Design and Academic Rigour in meaningful ways.

By harnessing the power of digital tools in our Makerspace, our students develop valuable skills that support them when engaging with our STEM and Entrepreneurial pathways throughout the school.


1.00pm - 2.00pm

Lunch served as part of the Expo (free seminars scheduled)


concurrent workshop - choose from 2 options


Session 3:

2:00pm – 2:50pm

ROOM P3

Speaker: Mark Savery, Head of eLearning (P-12), STEM and Social Innovation Coordinator, Emmanuel College.

 Mark Savery

Mark Savery

 

concurrent Option 1 - MakerSpace Part 2: Taking your MakerSpace to the Next Level


Session Overview
Are you wanting to take your MakerSpace to the next level? Come and be inspired by different projects our students have suggested, undertaken and accomplished within the MakerSpace. Again, as a hands-on session, engage with creating content for Augment, Virtual and Mixed Reality, and learn about achievable projects like our Coffee Table Arcade Machine and the Raspberry Pi photo booth! Learn how you can engage a culture of technological creativity while in turn developing ‘Maker’ students who influence their classrooms.


Session 3:

2:00pm – 2:50pm

ROOM P4

Speakers: Rachael Yates, eLearning Facilitator and Christina Wheeler, Years Teacher Librarian at St Peters Lutheran College

 Rachael Yates

Rachael Yates

 Christina Wheeler

Christina Wheeler

concurrent Option 2 - empowering Students as Content Creators


Session Overview
Year 6 students used our Learning Management System (LMS), Firefly, to create their own Virtual Museums that each captured a unique story about migration to Australia. The project was made possible by a national grant awarded by the Primary English Teacher’s Association of Australia (PETAA).

A large emphasis of the project was to integrate the ‘art and craft’ of writing within digital spaces, allowing students to develop a range of soft skills that are transferable to a range of settings and tasks, with emphasis placed on skills required by students in the future.

This workshop will showcase the process we undertook to successfully implement an engaging and future skills focussed project with a large Year 6 cohort.  We will also share numerous samples of the students work. Participants will have the opportunity to explore a selection of the tools and apps that our students found highly engaging and useful for their digital publishing such as Canva, Thinglink, Movie Making and Content Creation in our LMS.


concurrent workshop - choose from 2 options


Session 4:

2:50pm – 3:40pm

ROOM P3

Speaker: Troy Waller, Learning Delivery Specialist, Microsoft.

 Troy Waller

Troy Waller

 

concurrent option 1 - An Introduction to Minecraft: Education Edition


Session Overview
Students live in a digital world already, and Minecraft: Education Edition is a way to bring the classroom and curriculum to them, in an environment they know and enjoy. It is the same Minecraft experience many students enjoy and play already, but with some additional capabilities to enable student collaboration in the classroom, and support educators to deliver lessons and learning activities within the game. It is designed for students to play together – whether that’s working in teams to solve a problem or collaborating as an entire class to master learning activities. Children learn naturally through a combination of observation, trial-and-error, and play-based practice. An open learning environment like Minecraft encourages independence and self-direction, allowing students the freedom to experiment and challenge themselves. Because Minecraft: Education Edition is a flexible platform for learning, educators are able to map projects and activities directly to specific learning outcomes and Australian Curriculum standards.

To get the most out of this workshop, please bring a PC running Windows 10 or a Mac running the latest MacOS. Download and install Minecraft Education Edition from the link to the left.


Session 4:

2:50pm – 3:40pm

ROOM P4

Speaker: Ken Herbert, EST Mathematics, Narangba Valley High School

 Ken Herbert

Ken Herbert

 

concurrent option 2 - Flipped Learning to Facilitate Problem Solving Teaching in the BYOx School – Part B


Session Overview
When BYOx practice works well in schools, benefits such as increases in engagement, flexibility and opportunities for personalised instruction lead to better pedagogy and learning. Problem Solving Teaching is an effective pedagogical strategy that has a significant body of research to support its high standing in mathematics education. More broadly, the explicit teaching of problem solving skills in a number of subject areas yields a demonstrably positive impact on student learning. At Narangba Valley High School, a team have refined a collaborative problem solving process, which blends the elements of Polya’s four phases of problem solving and Reciprocal Teaching, over four years. By flipping lessons, Ken has further facilitated this pedagogy, as more time can be devoted to it in class. Part A of this session initially engages participants in a short in-flipped session – to simulate the Individual Space experience of a Mathematics student. The next phase is the workshop, which immerses attendees in the collaborative problem solving process, all in a BYOx context. Part B of this session continues with collaborative practice in the BYOx environment, leading into a guided reflection session where participants can brainstorm or plan for possible transferable elements to their own context. Attendees will require an internet enabled device. A set of earphones would be advantageous.


 
 

3:40pm – 4:00pm

day close


day 2: saturday 1 june 2019


Session 1:

9.00Am – 10:30am

Alfina Jackson, Coordinator, Our Lady of the Assumption Catholic Primary School North Strathfield 

 Alfina Jackson

Alfina Jackson

 

Keynote Address: Maker spaces as spaces to grow, tinker and innovate


“Maker space” - is this just another educational buzzword or something we have been doing all along?

Maker spaces are places for learners to tinker and innovate. They are spaces for risk-taking and failure. In this keynote we will discuss; How might we, as educators, embed a culture of making into our schools?


10.30am - 11.00am

morning tea


concurrent workshop - choose from 2 options


Session 1:

11.10am - 12.00pm

ROOM P3

Speaker: Rachael Yates, eLearning Facilitator and Ashleigh Walters, Classroom Teacher, St Peters Lutheran College

 Rachael Yates

Rachael Yates

 Ashleigh Walters

Ashleigh Walters

concurrent option 1 - Agile Learning Spaces Come to Life with the Right Tech


Session Overview

Whilst the pedagogy must be the core of the design and furniture choice for agile learning spaces, the right technology tools are also vital to scaffold important elements such as flexibility, collaboration, communication and modern teaching and learning possibilities.

In this hands on workshop participants will hear about our experiences with adopting agile approaches with particular emphasis on the types of technologies we have found to complement and enhance learning, as well as engage learners. Technologies to be discussed, demonstrated and explored include software to support wireless projection, our Learning Management System, Backchannels, Virtual Reality, Collaborative student approaches and more.


Session 1:

11.10am - 12.00pm

ROOM P4

Speaker: Steve Griffith, Cavendish Road State High School

 Steve Griffith

Steve Griffith

 

concurrent option 2 - Tips and tricks for making engaging video lessons (Part 1)


Session Overview
This is a two part workshop.

Having students interact with new content for the first time, through teacher made videos means that they can learn the content at their own pace.  It also means that class time can be spent on more active, student centred, group learning tasks.  In this workshop, Steve will introduce the general principles of video learning to maximise student learning.  Steve will demonstrate a range of video types including screencasting, document camera and lightboard.  Participants will have a chance to try out these video types and make a video.  He will then demonstrate ways in which the videos can be made available to students.


concurrent workshop - choose from 2 options


Session 2:

12.10pm - 1.00pm

ROOM P3

Speaker: Alfina Jackson, Coordinator, Our Lady of the Assumption Catholic Primary School North Strathfield 

 Alfina Jackson

Alfina Jackson

 

concurrent option 1 - Young kids can do it too! - Developing content creators in your Early Years classroom


Session Overview

This workshop will focus on ways we can assist the youngest learners in our school to create meaningful content using a variety of technological tools to develop resilience and agency.


Session 2:

12.10pm - 1.00pm

ROOM P4

Speaker: Steve Griffith, Cavendish Road State High School

 Steve Griffith

Steve Griffith

 

concurrent option 2 - Tips and tricks for making engaging video lessons (Part 2)


Session Overview
This is a two part workshop.

Having students interact with new content for the first time, through teacher made videos means that they can learn the content at their own pace.  It also means that class time can be spent on more active, student centred, group learning tasks.  In this workshop, Steve will introduce the general principles of video learning to maximise student learning.  Steve will demonstrate a range of video types including screencasting, document camera and lightboard.  Participants will have a chance to try out these video types and make a video.  He will then demonstrate ways in which the videos can be made available to students.


1.00pm - 2.00pm

Lunch served as part of the Expo (free seminars scheduled)


combined workshop - P3 & P4


Session 2:

2.00pm - 2.50pm

ROOMS P3 & P4

Speaker: Troy Waller, Learning Delivery Specialist at Microsoft

 Troy Waller

Troy Waller

 

Digital Storytelling with Sway


Session Overview
There are many stories to tell in a classroom, and teachers and students use "digital storytelling" to make their voice come alive. Digital storytelling combines modern technologies (such as images and video) and the words of the writer to create a clear message. The stories that get told are varied. From student creations to communication with parents, today's classrooms have many stories to tell. Digital storytelling with Microsoft Sway lets teachers and students focus on the content and not worry about the format. This session will show how Sway can be used to capture and share the digital stories that need to be told.


2:50 – 3:00pm

conference Wrap-Up and Thank You